In order to condense 300 hundred years of warfare between 12 nations into playable scenarios, GSC chose five authentic periods of war and created eight campaigns, adding up to a whopping 42 missions. Unlike many RTS games where resource management can get tedious, or combat is a generic form of minutia, American Conquest does RTS right by deftly combining resource management with warfare. Gamers can play any number of single-player authentic standalone battles or draw from a variety of historical campaigns covering conflicts from 1492 to 1813 AD. Developed by GSC Gameworld (the makers of Cossacks), American Conquest incorporates these concepts and many more into a playable and enjoyable RTS game.Īmerican Conquest covers an extensive period of early North American conflict. It was also a fascinating time of discovery, exploration, and commerce. Warfare in Colonial America required skill, strategy, and above all, the ability to survive in hostile territories far from the motherland. Unit can opt to use their "cold steel" weapons in lieu of the sometimes ineffective muskets. To accurately reflect the fighting, morale changes with victories, defeats, supplies, and pay. The large maps - 30 x 20 screens - feature forts, caves, hills, log cabins, fortresses, and varying climates. Multiplayer modes include Deathmatch, historical battles, a championship system, and a global rating system for up to eight simultaneous players. Twelve nations and tribes are available with 100 units, 106 buildings, and huge battles involving 16,000 units. Players will experience eight campaigns (42 missions) including Pizarro's Expedition, the War of Tecumseh, the Seven Years War, and the American War of Independence. American Conquest presents the pre-colonial Americas with their alluring riches.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |